Will your town survive? — An educational simulator where students experience how societies and regional infrastructure fail, by moving sliders
| Page | Structure students experience | Example question |
|---|---|---|
| PAGE 1 Information | Filter bubbles and overfitting: how information bias quietly erodes diversity and trust | "When we only see what we like, why does the whole society become fragile?" |
| PAGE 2 Infrastructure | Shrinking population, efficiency drives, successor shortage — the paradox of becoming efficient yet disaster-fragile | "When is optimization the right answer — and when is it fatal? (the value of redundancy)" |
| PAGE 3 Cognition | The cognitive mechanics of unstoppable outrage, and the way back from it | "Is runaway anger a weakness of will, or a structure?" |
| PAGE 4 Stakeholders | The channel dynamics by which the voices of those actually affected get drowned out by spectators | "When do stakeholders' voices stop getting through — when someone is at fault, or when no one is?" |
Inquiry question: "If you could rewind one thing in a collapsed town, what would you protect?" (students can actually try this with the rewind feature on PAGE 1)
| 10 min (opener) | Teacher projects one preset → class watches the collapse → pairs discuss one question. |
|---|---|
| 50 min (full period) | ① Individual play on one theme (10 min) → ② form a hypothesis for a "surviving configuration" (10 min) → ③ test it by experimenting with parameters (15 min) → ④ groups share: which intervention worked, and what it corresponds to in the real world (15 min). A printable student worksheet (worksheet.en.html) captures steps ①–④. |
| Inquiry / projects | The menu's "📊 Export data (JSON/CSV)" saves all parameters and results for comparison experiments and reports. Share URLs reproduce any experiment exactly. |